arcade-physics
Version:
Use Arcade Physics without Phaser.
31 lines • 1.91 kB
TypeScript
declare namespace _default {
const CircleToCircle: typeof import("./CircleToCircle");
const CircleToRectangle: typeof import("./CircleToRectangle");
const GetCircleToCircle: typeof import("./GetCircleToCircle");
const GetCircleToRectangle: typeof import("./GetCircleToRectangle");
const GetLineToCircle: typeof import("./GetLineToCircle");
const GetLineToLine: typeof import("./GetLineToLine");
const GetLineToPoints: typeof import("./GetLineToPoints");
const GetLineToPolygon: typeof import("./GetLineToPolygon");
const GetLineToRectangle: typeof import("./GetLineToRectangle");
const GetRaysFromPointToPolygon: typeof import("./GetRaysFromPointToPolygon");
const GetRectangleIntersection: typeof import("./GetRectangleIntersection");
const GetRectangleToRectangle: typeof import("./GetRectangleToRectangle");
const GetRectangleToTriangle: typeof import("./GetRectangleToTriangle");
const GetTriangleToCircle: typeof import("./GetTriangleToCircle");
const GetTriangleToLine: typeof import("./GetTriangleToLine");
const GetTriangleToTriangle: typeof import("./GetTriangleToTriangle");
const LineToCircle: typeof import("./LineToCircle");
const LineToLine: typeof import("./LineToLine");
const LineToRectangle: typeof import("./LineToRectangle");
const PointToLine: typeof import("./PointToLine");
const PointToLineSegment: typeof import("./PointToLineSegment");
const RectangleToRectangle: typeof import("./RectangleToRectangle");
const RectangleToTriangle: typeof import("./RectangleToTriangle");
const RectangleToValues: typeof import("./RectangleToValues");
const TriangleToCircle: typeof import("./TriangleToCircle");
const TriangleToLine: typeof import("./TriangleToLine");
const TriangleToTriangle: typeof import("./TriangleToTriangle");
}
export default _default;
//# sourceMappingURL=index.d.ts.map