arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 768 B
TypeScript
export default TriangleToTriangle;
/**
* Checks if two Triangles intersect.
*
* A Triangle intersects another Triangle if any pair of their lines intersects or if any point of one Triangle is within the other Triangle. Thus, the Triangles are considered "solid".
*
* @function Phaser.Geom.Intersects.TriangleToTriangle
* @since 3.0.0
*
* @param {Phaser.Geom.Triangle} triangleA - The first Triangle to check for intersection.
* @param {Phaser.Geom.Triangle} triangleB - The second Triangle to check for intersection.
*
* @return {boolean} `true` if the Triangles intersect, otherwise `false`.
*/
declare function TriangleToTriangle(triangleA: Phaser.Geom.Triangle, triangleB: Phaser.Geom.Triangle): boolean;
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