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arcade-physics

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export default TriangleToLine; /** * Checks if a Triangle and a Line intersect. * * The Line intersects the Triangle if it starts inside of it, ends inside of it, or crosses any of the Triangle's sides. Thus, the Triangle is considered "solid". * * @function Phaser.Geom.Intersects.TriangleToLine * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangle - The Triangle to check with. * @param {Phaser.Geom.Line} line - The Line to check with. * * @return {boolean} `true` if the Triangle and the Line intersect, otherwise `false`. */ declare function TriangleToLine(triangle: Phaser.Geom.Triangle, line: Phaser.Geom.Line): boolean; //# sourceMappingURL=TriangleToLine.d.ts.map