arcade-physics
Version:
Use Arcade Physics without Phaser.
33 lines • 1.29 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Check if rectangle intersects with values.
*
* @function Phaser.Geom.Intersects.RectangleToValues
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rect - The rectangle object
* @param {number} left - The x coordinate of the left of the Rectangle.
* @param {number} right - The x coordinate of the right of the Rectangle.
* @param {number} top - The y coordinate of the top of the Rectangle.
* @param {number} bottom - The y coordinate of the bottom of the Rectangle.
* @param {number} [tolerance=0] - Tolerance allowed in the calculation, expressed in pixels.
*
* @return {boolean} Returns true if there is an intersection.
*/
const RectangleToValues = (rect, left, right, top, bottom, tolerance) => {
if (tolerance === undefined) {
tolerance = 0;
}
return !(left > rect.right + tolerance ||
right < rect.left - tolerance ||
top > rect.bottom + tolerance ||
bottom < rect.top - tolerance);
};
exports.default = RectangleToValues;
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