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arcade-physics

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export default RectangleToValues; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Check if rectangle intersects with values. * * @function Phaser.Geom.Intersects.RectangleToValues * @since 3.0.0 * * @param {Phaser.Geom.Rectangle} rect - The rectangle object * @param {number} left - The x coordinate of the left of the Rectangle. * @param {number} right - The x coordinate of the right of the Rectangle. * @param {number} top - The y coordinate of the top of the Rectangle. * @param {number} bottom - The y coordinate of the bottom of the Rectangle. * @param {number} [tolerance=0] - Tolerance allowed in the calculation, expressed in pixels. * * @return {boolean} Returns true if there is an intersection. */ declare function RectangleToValues(rect: Phaser.Geom.Rectangle, left: number, right: number, top: number, bottom: number, tolerance?: number | undefined): boolean; //# sourceMappingURL=RectangleToValues.d.ts.map