arcade-physics
Version:
Use Arcade Physics without Phaser.
23 lines • 1.01 kB
TypeScript
export default RectangleToRectangle;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Checks if two Rectangles intersect.
*
* A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds.
* As such, the two Rectangles are considered "solid".
* A Rectangle with no width or no height will never intersect another Rectangle.
*
* @function Phaser.Geom.Intersects.RectangleToRectangle
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to check for intersection.
* @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to check for intersection.
*
* @return {boolean} `true` if the two Rectangles intersect, otherwise `false`.
*/
declare function RectangleToRectangle(rectA: Phaser.Geom.Rectangle, rectB: Phaser.Geom.Rectangle): boolean;
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