UNPKG

arcade-physics

Version:
34 lines 1.33 kB
"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const PointToLine_1 = __importDefault(require("./PointToLine")); /** * Checks if a Point is located on the given line segment. * * @function Phaser.Geom.Intersects.PointToLineSegment * @since 3.0.0 * * @param {Phaser.Geom.Point} point - The Point to check for intersection. * @param {Phaser.Geom.Line} line - The line segment to check for intersection. * * @return {boolean} `true` if the Point is on the given line segment, otherwise `false`. */ const PointToLineSegment = (point, line) => { if (!(0, PointToLine_1.default)(point, line)) { return false; } const xMin = Math.min(line.x1, line.x2); const xMax = Math.max(line.x1, line.x2); const yMin = Math.min(line.y1, line.y2); const yMax = Math.max(line.y1, line.y2); return point.x >= xMin && point.x <= xMax && point.y >= yMin && point.y <= yMax; }; exports.default = PointToLineSegment; //# sourceMappingURL=PointToLineSegment.js.map