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arcade-physics

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export default PointToLine; /** * @author Richard Davey <rich@photonstorm.com> * @author Florian Mertens * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Checks if the a Point falls between the two end-points of a Line, based on the given line thickness. * * Assumes that the line end points are circular, not square. * * @function Phaser.Geom.Intersects.PointToLine * @since 3.0.0 * * @param {(Phaser.Geom.Point|any)} point - The point, or point-like object to check. * @param {Phaser.Geom.Line} line - The line segment to test for intersection on. * @param {number} [lineThickness=1] - The line thickness. Assumes that the line end points are circular. * * @return {boolean} `true` if the Point falls on the Line, otherwise `false`. */ declare function PointToLine(point: (Phaser.Geom.Point | any), line: Phaser.Geom.Line, lineThickness?: number | undefined): boolean; //# sourceMappingURL=PointToLine.d.ts.map