UNPKG

arcade-physics

Version:
17 lines 858 B
export default LineToCircle; /** * Checks for intersection between the line segment and circle. * * Based on code by [Matt DesLauriers](https://github.com/mattdesl/line-circle-collision/blob/master/LICENSE.md). * * @function Phaser.Geom.Intersects.LineToCircle * @since 3.0.0 * * @param {Phaser.Geom.Line} line - The line segment to check. * @param {Phaser.Geom.Circle} circle - The circle to check against the line. * @param {(Phaser.Geom.Point|any)} [nearest] - An optional Point-like object. If given the closest point on the Line where the circle intersects will be stored in this object. * * @return {boolean} `true` if the two objects intersect, otherwise `false`. */ declare function LineToCircle(line: Phaser.Geom.Line, circle: Phaser.Geom.Circle, nearest?: (Phaser.Geom.Point | any)): boolean; //# sourceMappingURL=LineToCircle.d.ts.map