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arcade-physics

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export default GetTriangleToTriangle; /** * Checks if two Triangles intersect, and returns the intersection points as a Point object array. * * A Triangle intersects another Triangle if any pair of their lines intersects or if any point of one Triangle is within the other Triangle. Thus, the Triangles are considered "solid". * * @function Phaser.Geom.Intersects.GetTriangleToTriangle * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangleA - The first Triangle to check for intersection. * @param {Phaser.Geom.Triangle} triangleB - The second Triangle to check for intersection. * @param {array} [out] - An optional array in which to store the points of intersection. * * @return {array} An array with the points of intersection if objects intersect, otherwise an empty array. */ declare function GetTriangleToTriangle(triangleA: Phaser.Geom.Triangle, triangleB: Phaser.Geom.Triangle, out?: any[] | undefined): any[]; //# sourceMappingURL=GetTriangleToTriangle.d.ts.map