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arcade-physics

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export default GetRectangleToRectangle; /** * Checks if two Rectangles intersect and returns the intersection points as a Point object array. * * A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds. As such, the two Rectangles are considered "solid". A Rectangle with no width or no height will never intersect another Rectangle. * * @function Phaser.Geom.Intersects.GetRectangleToRectangle * @since 3.0.0 * * @param {Phaser.Geom.Rectangle} rectA - The first Rectangle to check for intersection. * @param {Phaser.Geom.Rectangle} rectB - The second Rectangle to check for intersection. * @param {array} [out] - An optional array in which to store the points of intersection. * * @return {array} An array with the points of intersection if objects intersect, otherwise an empty array. */ declare function GetRectangleToRectangle(rectA: Phaser.Geom.Rectangle, rectB: Phaser.Geom.Rectangle, out?: any[] | undefined): any[]; //# sourceMappingURL=GetRectangleToRectangle.d.ts.map