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arcade-physics

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"use strict"; /** * @author Florian Vazelle * @author Geoffrey Glaive * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Point_1 = __importDefault(require("../point/Point")); const LineToLine_1 = __importDefault(require("./LineToLine")); const LineToRectangle_1 = __importDefault(require("./LineToRectangle")); /** * Checks for intersection between the Line and a Rectangle shape, * and returns the intersection points as a Point object array. * * @function Phaser.Geom.Intersects.GetLineToRectangle * @since 3.0.0 * * @param {Phaser.Geom.Line} line - The Line to check for intersection. * @param {(Phaser.Geom.Rectangle|object)} rect - The Rectangle to check for intersection. * @param {array} [out] - An optional array in which to store the points of intersection. * * @return {array} An array with the points of intersection if objects intersect, otherwise an empty array. */ const GetLineToRectangle = (line, rect, out) => { if (out === undefined) { out = []; } if ((0, LineToRectangle_1.default)(line, rect)) { const lineA = rect.getLineA(); const lineB = rect.getLineB(); const lineC = rect.getLineC(); const lineD = rect.getLineD(); const output = [new Point_1.default(), new Point_1.default(), new Point_1.default(), new Point_1.default()]; const result = [ (0, LineToLine_1.default)(lineA, line, output[0]), (0, LineToLine_1.default)(lineB, line, output[1]), (0, LineToLine_1.default)(lineC, line, output[2]), (0, LineToLine_1.default)(lineD, line, output[3]) ]; for (let i = 0; i < 4; i++) { if (result[i]) { out.push(output[i]); } } } return out; }; exports.default = GetLineToRectangle; //# sourceMappingURL=GetLineToRectangle.js.map