arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 764 B
TypeScript
export default GetCircleToRectangle;
/**
* Checks for intersection between a circle and a rectangle,
* and returns the intersection points as a Point object array.
*
* @function Phaser.Geom.Intersects.GetCircleToRectangle
* @since 3.0.0
*
* @param {Phaser.Geom.Circle} circle - The circle to be checked.
* @param {Phaser.Geom.Rectangle} rect - The rectangle to be checked.
* @param {array} [out] - An optional array in which to store the points of intersection.
*
* @return {array} An array with the points of intersection if objects intersect, otherwise an empty array.
*/
declare function GetCircleToRectangle(circle: Phaser.Geom.Circle, rect: Phaser.Geom.Rectangle, out?: any[] | undefined): any[];
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