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arcade-physics

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"use strict"; /** * @author Florian Vazelle * @author Geoffrey Glaive * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Point_1 = __importDefault(require("../point/Point")); const CircleToCircle_1 = __importDefault(require("./CircleToCircle")); /** * Checks if two Circles intersect and returns the intersection points as a Point object array. * * @function Phaser.Geom.Intersects.GetCircleToCircle * @since 3.0.0 * * @param {Phaser.Geom.Circle} circleA - The first Circle to check for intersection. * @param {Phaser.Geom.Circle} circleB - The second Circle to check for intersection. * @param {array} [out] - An optional array in which to store the points of intersection. * * @return {array} An array with the points of intersection if objects intersect, otherwise an empty array. */ const GetCircleToCircle = (circleA, circleB, out) => { if (out === undefined) { out = []; } if ((0, CircleToCircle_1.default)(circleA, circleB)) { const x0 = circleA.x; const y0 = circleA.y; const r0 = circleA.radius; const x1 = circleB.x; const y1 = circleB.y; const r1 = circleB.radius; let coefficientA, coefficientB, coefficientC, lambda, x; if (y0 === y1) { x = (r1 * r1 - r0 * r0 - x1 * x1 + x0 * x0) / (2 * (x0 - x1)); coefficientA = 1; coefficientB = -2 * y1; coefficientC = x1 * x1 + x * x - 2 * x1 * x + y1 * y1 - r1 * r1; lambda = coefficientB * coefficientB - 4 * coefficientA * coefficientC; if (lambda === 0) { out.push(new Point_1.default(x, -coefficientB / (2 * coefficientA))); } else if (lambda > 0) { out.push(new Point_1.default(x, (-coefficientB + Math.sqrt(lambda)) / (2 * coefficientA))); out.push(new Point_1.default(x, (-coefficientB - Math.sqrt(lambda)) / (2 * coefficientA))); } } else { const v1 = (x0 - x1) / (y0 - y1); const n = (r1 * r1 - r0 * r0 - x1 * x1 + x0 * x0 - y1 * y1 + y0 * y0) / (2 * (y0 - y1)); coefficientA = v1 * v1 + 1; coefficientB = 2 * y0 * v1 - 2 * n * v1 - 2 * x0; coefficientC = x0 * x0 + y0 * y0 + n * n - r0 * r0 - 2 * y0 * n; lambda = coefficientB * coefficientB - 4 * coefficientA * coefficientC; if (lambda === 0) { x = -coefficientB / (2 * coefficientA); out.push(new Point_1.default(x, n - x * v1)); } else if (lambda > 0) { x = (-coefficientB + Math.sqrt(lambda)) / (2 * coefficientA); out.push(new Point_1.default(x, n - x * v1)); x = (-coefficientB - Math.sqrt(lambda)) / (2 * coefficientA); out.push(new Point_1.default(x, n - x * v1)); } } } return out; }; exports.default = GetCircleToCircle; //# sourceMappingURL=GetCircleToCircle.js.map