arcade-physics
Version:
Use Arcade Physics without Phaser.
15 lines • 759 B
TypeScript
export default GetCircleToCircle;
/**
* Checks if two Circles intersect and returns the intersection points as a Point object array.
*
* @function Phaser.Geom.Intersects.GetCircleToCircle
* @since 3.0.0
*
* @param {Phaser.Geom.Circle} circleA - The first Circle to check for intersection.
* @param {Phaser.Geom.Circle} circleB - The second Circle to check for intersection.
* @param {array} [out] - An optional array in which to store the points of intersection.
*
* @return {array} An array with the points of intersection if objects intersect, otherwise an empty array.
*/
declare function GetCircleToCircle(circleA: Phaser.Geom.Circle, circleB: Phaser.Geom.Circle, out?: any[] | undefined): any[];
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