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arcade-physics

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export default GetCircleToCircle; /** * Checks if two Circles intersect and returns the intersection points as a Point object array. * * @function Phaser.Geom.Intersects.GetCircleToCircle * @since 3.0.0 * * @param {Phaser.Geom.Circle} circleA - The first Circle to check for intersection. * @param {Phaser.Geom.Circle} circleB - The second Circle to check for intersection. * @param {array} [out] - An optional array in which to store the points of intersection. * * @return {array} An array with the points of intersection if objects intersect, otherwise an empty array. */ declare function GetCircleToCircle(circleA: Phaser.Geom.Circle, circleB: Phaser.Geom.Circle, out?: any[] | undefined): any[]; //# sourceMappingURL=GetCircleToCircle.d.ts.map