arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 719 B
TypeScript
export default CircleToRectangle;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Checks for intersection between a circle and a rectangle.
*
* @function Phaser.Geom.Intersects.CircleToRectangle
* @since 3.0.0
*
* @param {Phaser.Geom.Circle} circle - The circle to be checked.
* @param {Phaser.Geom.Rectangle} rect - The rectangle to be checked.
*
* @return {boolean} `true` if the two objects intersect, otherwise `false`.
*/
declare function CircleToRectangle(circle: Phaser.Geom.Circle, rect: Phaser.Geom.Rectangle): boolean;
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