arcade-physics
Version:
Use Arcade Physics without Phaser.
27 lines • 1.1 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const DistanceBetween_1 = __importDefault(require("../../math/distance/DistanceBetween"));
/**
* Checks if two Circles intersect.
*
* @function Phaser.Geom.Intersects.CircleToCircle
* @since 3.0.0
*
* @param {Phaser.Geom.Circle} circleA - The first Circle to check for intersection.
* @param {Phaser.Geom.Circle} circleB - The second Circle to check for intersection.
*
* @return {boolean} `true` if the two Circles intersect, otherwise `false`.
*/
const CircleToCircle = (circleA, circleB) => {
return (0, DistanceBetween_1.default)(circleA.x, circleA.y, circleB.x, circleB.y) <= circleA.radius + circleB.radius;
};
exports.default = CircleToCircle;
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