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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const DistanceBetween_1 = __importDefault(require("../../math/distance/DistanceBetween")); /** * Checks if two Circles intersect. * * @function Phaser.Geom.Intersects.CircleToCircle * @since 3.0.0 * * @param {Phaser.Geom.Circle} circleA - The first Circle to check for intersection. * @param {Phaser.Geom.Circle} circleB - The second Circle to check for intersection. * * @return {boolean} `true` if the two Circles intersect, otherwise `false`. */ const CircleToCircle = (circleA, circleB) => { return (0, DistanceBetween_1.default)(circleA.x, circleA.y, circleB.x, circleB.y) <= circleA.radius + circleB.radius; }; exports.default = CircleToCircle; //# sourceMappingURL=CircleToCircle.js.map