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arcade-physics

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export default CircleToCircle; /** * Checks if two Circles intersect. * * @function Phaser.Geom.Intersects.CircleToCircle * @since 3.0.0 * * @param {Phaser.Geom.Circle} circleA - The first Circle to check for intersection. * @param {Phaser.Geom.Circle} circleB - The second Circle to check for intersection. * * @return {boolean} `true` if the two Circles intersect, otherwise `false`. */ declare function CircleToCircle(circleA: Phaser.Geom.Circle, circleB: Phaser.Geom.Circle): boolean; //# sourceMappingURL=CircleToCircle.d.ts.map