arcade-physics
Version:
Use Arcade Physics without Phaser.
14 lines • 543 B
TypeScript
export default CircleToCircle;
/**
* Checks if two Circles intersect.
*
* @function Phaser.Geom.Intersects.CircleToCircle
* @since 3.0.0
*
* @param {Phaser.Geom.Circle} circleA - The first Circle to check for intersection.
* @param {Phaser.Geom.Circle} circleB - The second Circle to check for intersection.
*
* @return {boolean} `true` if the two Circles intersect, otherwise `false`.
*/
declare function CircleToCircle(circleA: Phaser.Geom.Circle, circleB: Phaser.Geom.Circle): boolean;
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