arcade-physics
Version:
Use Arcade Physics without Phaser.
30 lines • 1.01 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const const_1 = __importDefault(require("./const"));
const Extend_1 = __importDefault(require("../utils/object/Extend"));
/**
* @namespace Phaser.Geom
*/
let Geom = {
Circle: require('./circle'),
Ellipse: require('./ellipse'),
Intersects: require('./intersects'),
Line: require('./line'),
Mesh: require('./mesh'),
Point: require('./point'),
Polygon: require('./polygon'),
Rectangle: require('./rectangle'),
Triangle: require('./triangle')
};
// Merge in the consts
Geom = (0, Extend_1.default)(false, Geom, const_1.default);
exports.default = Geom;
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