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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Point_1 = __importDefault(require("../point/Point")); /** * Returns a uniformly distributed random point from anywhere within the given Ellipse. * * @function Phaser.Geom.Ellipse.Random * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Ellipse} ellipse - The Ellipse to get a random point from. * @param {(Phaser.Geom.Point|object)} [out] - A Point or point-like object to set the random `x` and `y` values in. * * @return {(Phaser.Geom.Point|object)} A Point object with the random values set in the `x` and `y` properties. */ const Random = (ellipse, out) => { if (out === undefined) { out = new Point_1.default(); } const p = Math.random() * Math.PI * 2; const s = Math.sqrt(Math.random()); out.x = ellipse.x + (s * Math.cos(p) * ellipse.width) / 2; out.y = ellipse.y + (s * Math.sin(p) * ellipse.height) / 2; return out; }; exports.default = Random; //# sourceMappingURL=Random.js.map