arcade-physics
Version:
Use Arcade Physics without Phaser.
27 lines • 925 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Offsets the Ellipse by the values given in the `x` and `y` properties of the Point object.
*
* @function Phaser.Geom.Ellipse.OffsetPoint
* @since 3.0.0
*
* @generic {Phaser.Geom.Ellipse} O - [ellipse,$return]
*
* @param {Phaser.Geom.Ellipse} ellipse - The Ellipse to be offset (translated.)
* @param {(Phaser.Geom.Point|object)} point - The Point object containing the values to offset the Ellipse by.
*
* @return {Phaser.Geom.Ellipse} The Ellipse that was offset.
*/
const OffsetPoint = (ellipse, point) => {
ellipse.x += point.x;
ellipse.y += point.y;
return ellipse;
};
exports.default = OffsetPoint;
//# sourceMappingURL=OffsetPoint.js.map