arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 805 B
TypeScript
export default Ellipse;
/**
* @classdesc
* An Ellipse object.
*
* This is a geometry object, containing numerical values and related methods to inspect and modify them.
* It is not a Game Object, in that you cannot add it to the display list, and it has no texture.
* To render an Ellipse you should look at the capabilities of the Graphics class.
*
* @class Ellipse
* @memberof Phaser.Geom
* @constructor
* @since 3.0.0
*
* @param {number} [x=0] - The x position of the center of the ellipse.
* @param {number} [y=0] - The y position of the center of the ellipse.
* @param {number} [width=0] - The width of the ellipse.
* @param {number} [height=0] - The height of the ellipse.
*/
declare const Ellipse: Class;
import Class from "../../utils/Class";
//# sourceMappingURL=Ellipse.d.ts.map