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arcade-physics

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export default ContainsRect; /** * Check to see if the Ellipse contains all four points of the given Rectangle object. * * @function Phaser.Geom.Ellipse.ContainsRect * @since 3.0.0 * * @param {Phaser.Geom.Ellipse} ellipse - The Ellipse to check. * @param {(Phaser.Geom.Rectangle|object)} rect - The Rectangle object to check if it's within the Ellipse or not. * * @return {boolean} True if all of the Rectangle coordinates are within the ellipse, otherwise false. */ declare function ContainsRect(ellipse: Phaser.Geom.Ellipse, rect: (Phaser.Geom.Rectangle | object)): boolean; //# sourceMappingURL=ContainsRect.d.ts.map