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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Check to see if the Ellipse contains the given x / y coordinates. * * @function Phaser.Geom.Ellipse.Contains * @since 3.0.0 * * @param {Phaser.Geom.Ellipse} ellipse - The Ellipse to check. * @param {number} x - The x coordinate to check within the ellipse. * @param {number} y - The y coordinate to check within the ellipse. * * @return {boolean} True if the coordinates are within the ellipse, otherwise false. */ const Contains = (ellipse, x, y) => { if (ellipse.width <= 0 || ellipse.height <= 0) { return false; } // Normalize the coords to an ellipse with center 0,0 and a radius of 0.5 let normx = (x - ellipse.x) / ellipse.width; let normy = (y - ellipse.y) / ellipse.height; normx *= normx; normy *= normy; return normx + normy < 0.25; }; exports.default = Contains; //# sourceMappingURL=Contains.js.map