arcade-physics
Version:
Use Arcade Physics without Phaser.
28 lines • 1.31 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Circle_1 = __importDefault(require("./Circle"));
Circle_1.default.Area = require('./Area');
Circle_1.default.Circumference = require('./Circumference');
Circle_1.default.CircumferencePoint = require('./CircumferencePoint');
Circle_1.default.Clone = require('./Clone');
Circle_1.default.Contains = require('./Contains');
Circle_1.default.ContainsPoint = require('./ContainsPoint');
Circle_1.default.ContainsRect = require('./ContainsRect');
Circle_1.default.CopyFrom = require('./CopyFrom');
Circle_1.default.Equals = require('./Equals');
Circle_1.default.GetBounds = require('./GetBounds');
Circle_1.default.GetPoint = require('./GetPoint');
Circle_1.default.GetPoints = require('./GetPoints');
Circle_1.default.Offset = require('./Offset');
Circle_1.default.OffsetPoint = require('./OffsetPoint');
Circle_1.default.Random = require('./Random');
exports.default = Circle_1.default;
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