arcade-physics
Version:
Use Arcade Physics without Phaser.
39 lines • 1.42 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Point_1 = __importDefault(require("../point/Point"));
/**
* Returns a uniformly distributed random point from anywhere within the given Circle.
*
* @function Phaser.Geom.Circle.Random
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Geom.Circle} circle - The Circle to get a random point from.
* @param {(Phaser.Geom.Point|object)} [out] - A Point or point-like object to set the random `x` and `y` values in.
*
* @return {(Phaser.Geom.Point|object)} A Point object with the random values set in the `x` and `y` properties.
*/
const Random = (circle, out) => {
if (out === undefined) {
out = new Point_1.default();
}
const t = 2 * Math.PI * Math.random();
const u = Math.random() + Math.random();
const r = u > 1 ? 2 - u : u;
const x = r * Math.cos(t);
const y = r * Math.sin(t);
out.x = circle.x + x * circle.radius;
out.y = circle.y + y * circle.radius;
return out;
};
exports.default = Random;
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