arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 699 B
TypeScript
export default Random;
/**
* Returns a uniformly distributed random point from anywhere within the given Circle.
*
* @function Phaser.Geom.Circle.Random
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Geom.Circle} circle - The Circle to get a random point from.
* @param {(Phaser.Geom.Point|object)} [out] - A Point or point-like object to set the random `x` and `y` values in.
*
* @return {(Phaser.Geom.Point|object)} A Point object with the random values set in the `x` and `y` properties.
*/
declare function Random(circle: Phaser.Geom.Circle, out?: (Phaser.Geom.Point | object)): (Phaser.Geom.Point | object);
//# sourceMappingURL=Random.d.ts.map