arcade-physics
Version:
Use Arcade Physics without Phaser.
27 lines • 911 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Offsets the Circle by the values given in the `x` and `y` properties of the Point object.
*
* @function Phaser.Geom.Circle.OffsetPoint
* @since 3.0.0
*
* @generic {Phaser.Geom.Circle} O - [circle,$return]
*
* @param {Phaser.Geom.Circle} circle - The Circle to be offset (translated.)
* @param {(Phaser.Geom.Point|object)} point - The Point object containing the values to offset the Circle by.
*
* @return {Phaser.Geom.Circle} The Circle that was offset.
*/
const OffsetPoint = (circle, point) => {
circle.x += point.x;
circle.y += point.y;
return circle;
};
exports.default = OffsetPoint;
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