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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Offsets the Circle by the values given in the `x` and `y` properties of the Point object. * * @function Phaser.Geom.Circle.OffsetPoint * @since 3.0.0 * * @generic {Phaser.Geom.Circle} O - [circle,$return] * * @param {Phaser.Geom.Circle} circle - The Circle to be offset (translated.) * @param {(Phaser.Geom.Point|object)} point - The Point object containing the values to offset the Circle by. * * @return {Phaser.Geom.Circle} The Circle that was offset. */ const OffsetPoint = (circle, point) => { circle.x += point.x; circle.y += point.y; return circle; }; exports.default = OffsetPoint; //# sourceMappingURL=OffsetPoint.js.map