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arcade-physics

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export default OffsetPoint; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Offsets the Circle by the values given in the `x` and `y` properties of the Point object. * * @function Phaser.Geom.Circle.OffsetPoint * @since 3.0.0 * * @generic {Phaser.Geom.Circle} O - [circle,$return] * * @param {Phaser.Geom.Circle} circle - The Circle to be offset (translated.) * @param {(Phaser.Geom.Point|object)} point - The Point object containing the values to offset the Circle by. * * @return {Phaser.Geom.Circle} The Circle that was offset. */ declare function OffsetPoint(circle: Phaser.Geom.Circle, point: (Phaser.Geom.Point | object)): Phaser.Geom.Circle; //# sourceMappingURL=OffsetPoint.d.ts.map