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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Offsets the Circle by the values given. * * @function Phaser.Geom.Circle.Offset * @since 3.0.0 * * @generic {Phaser.Geom.Circle} O - [circle,$return] * * @param {Phaser.Geom.Circle} circle - The Circle to be offset (translated.) * @param {number} x - The amount to horizontally offset the Circle by. * @param {number} y - The amount to vertically offset the Circle by. * * @return {Phaser.Geom.Circle} The Circle that was offset. */ const Offset = (circle, x, y) => { circle.x += x; circle.y += y; return circle; }; exports.default = Offset; //# sourceMappingURL=Offset.js.map