arcade-physics
Version:
Use Arcade Physics without Phaser.
39 lines • 1.85 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const CircumferencePoint_1 = __importDefault(require("./CircumferencePoint"));
const FromPercent_1 = __importDefault(require("../../math/FromPercent"));
const const_1 = __importDefault(require("../../math/const"));
const Point_1 = __importDefault(require("../point/Point"));
/**
* Returns a Point object containing the coordinates of a point on the circumference of the Circle
* based on the given angle normalized to the range 0 to 1. I.e. a value of 0.5 will give the point
* at 180 degrees around the circle.
*
* @function Phaser.Geom.Circle.GetPoint
* @since 3.0.0
*
* @generic {Phaser.Geom.Point} O - [out,$return]
*
* @param {Phaser.Geom.Circle} circle - The Circle to get the circumference point on.
* @param {number} position - A value between 0 and 1, where 0 equals 0 degrees, 0.5 equals 180 degrees and 1 equals 360 around the circle.
* @param {(Phaser.Geom.Point|object)} [out] - An object to store the return values in. If not given a Point object will be created.
*
* @return {(Phaser.Geom.Point|object)} A Point, or point-like object, containing the coordinates of the point around the circle.
*/
const GetPoint = (circle, position, out) => {
if (out === undefined) {
out = new Point_1.default();
}
const angle = (0, FromPercent_1.default)(position, 0, const_1.default.PI2);
return (0, CircumferencePoint_1.default)(circle, angle, out);
};
exports.default = GetPoint;
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