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arcade-physics

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export default GetPoint; /** * Returns a Point object containing the coordinates of a point on the circumference of the Circle * based on the given angle normalized to the range 0 to 1. I.e. a value of 0.5 will give the point * at 180 degrees around the circle. * * @function Phaser.Geom.Circle.GetPoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Circle} circle - The Circle to get the circumference point on. * @param {number} position - A value between 0 and 1, where 0 equals 0 degrees, 0.5 equals 180 degrees and 1 equals 360 around the circle. * @param {(Phaser.Geom.Point|object)} [out] - An object to store the return values in. If not given a Point object will be created. * * @return {(Phaser.Geom.Point|object)} A Point, or point-like object, containing the coordinates of the point around the circle. */ declare function GetPoint(circle: Phaser.Geom.Circle, position: number, out?: (Phaser.Geom.Point | object)): (Phaser.Geom.Point | object); //# sourceMappingURL=GetPoint.d.ts.map