arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 709 B
TypeScript
export default GetBounds;
/**
* Returns the bounds of the Circle object.
*
* @function Phaser.Geom.Circle.GetBounds
* @since 3.0.0
*
* @generic {Phaser.Geom.Rectangle} O - [out,$return]
*
* @param {Phaser.Geom.Circle} circle - The Circle to get the bounds from.
* @param {(Phaser.Geom.Rectangle|object)} [out] - A Rectangle, or rectangle-like object, to store the circle bounds in. If not given a new Rectangle will be created.
*
* @return {(Phaser.Geom.Rectangle|object)} The Rectangle object containing the Circles bounds.
*/
declare function GetBounds(circle: Phaser.Geom.Circle, out?: (Phaser.Geom.Rectangle | object)): (Phaser.Geom.Rectangle | object);
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