arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 903 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Copies the `x`, `y` and `radius` properties from the `source` Circle
* into the given `dest` Circle, then returns the `dest` Circle.
*
* @function Phaser.Geom.Circle.CopyFrom
* @since 3.0.0
*
* @generic {Phaser.Geom.Circle} O - [dest,$return]
*
* @param {Phaser.Geom.Circle} source - The source Circle to copy the values from.
* @param {Phaser.Geom.Circle} dest - The destination Circle to copy the values to.
*
* @return {Phaser.Geom.Circle} The destination Circle.
*/
const CopyFrom = (source, dest) => {
return dest.setTo(source.x, source.y, source.radius);
};
exports.default = CopyFrom;
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