arcade-physics
Version:
Use Arcade Physics without Phaser.
14 lines • 620 B
TypeScript
export default ContainsRect;
/**
* Check to see if the Circle contains all four points of the given Rectangle object.
*
* @function Phaser.Geom.Circle.ContainsRect
* @since 3.0.0
*
* @param {Phaser.Geom.Circle} circle - The Circle to check.
* @param {(Phaser.Geom.Rectangle|object)} rect - The Rectangle object to check if it's within the Circle or not.
*
* @return {boolean} True if all of the Rectangle coordinates are within the circle, otherwise false.
*/
declare function ContainsRect(circle: Phaser.Geom.Circle, rect: (Phaser.Geom.Rectangle | object)): boolean;
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