arcade-physics
Version:
Use Arcade Physics without Phaser.
14 lines • 580 B
TypeScript
export default ContainsPoint;
/**
* Check to see if the Circle contains the given Point object.
*
* @function Phaser.Geom.Circle.ContainsPoint
* @since 3.0.0
*
* @param {Phaser.Geom.Circle} circle - The Circle to check.
* @param {(Phaser.Geom.Point|object)} point - The Point object to check if it's within the Circle or not.
*
* @return {boolean} True if the Point coordinates are within the circle, otherwise false.
*/
declare function ContainsPoint(circle: Phaser.Geom.Circle, point: (Phaser.Geom.Point | object)): boolean;
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