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arcade-physics

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export default ContainsPoint; /** * Check to see if the Circle contains the given Point object. * * @function Phaser.Geom.Circle.ContainsPoint * @since 3.0.0 * * @param {Phaser.Geom.Circle} circle - The Circle to check. * @param {(Phaser.Geom.Point|object)} point - The Point object to check if it's within the Circle or not. * * @return {boolean} True if the Point coordinates are within the circle, otherwise false. */ declare function ContainsPoint(circle: Phaser.Geom.Circle, point: (Phaser.Geom.Point | object)): boolean; //# sourceMappingURL=ContainsPoint.d.ts.map