arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 748 B
TypeScript
export default Contains;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Check to see if the Circle contains the given x / y coordinates.
*
* @function Phaser.Geom.Circle.Contains
* @since 3.0.0
*
* @param {Phaser.Geom.Circle} circle - The Circle to check.
* @param {number} x - The x coordinate to check within the circle.
* @param {number} y - The y coordinate to check within the circle.
*
* @return {boolean} True if the coordinates are within the circle, otherwise false.
*/
declare function Contains(circle: Phaser.Geom.Circle, x: number, y: number): boolean;
//# sourceMappingURL=Contains.d.ts.map