arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 981 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Circle_1 = __importDefault(require("./Circle"));
/**
* Creates a new Circle instance based on the values contained in the given source.
*
* @function Phaser.Geom.Circle.Clone
* @since 3.0.0
*
* @param {(Phaser.Geom.Circle|object)} source - The Circle to be cloned. Can be an instance of a Circle or a circle-like object, with x, y and radius properties.
*
* @return {Phaser.Geom.Circle} A clone of the source Circle.
*/
const Clone = source => {
return new Circle_1.default(source.x, source.y, source.radius);
};
exports.default = Clone;
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