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arcade-physics

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export default CircumferencePoint; /** * Returns a Point object containing the coordinates of a point on the circumference of the Circle based on the given angle. * * @function Phaser.Geom.Circle.CircumferencePoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Circle} circle - The Circle to get the circumference point on. * @param {number} angle - The angle from the center of the Circle to the circumference to return the point from. Given in radians. * @param {(Phaser.Geom.Point|object)} [out] - A Point, or point-like object, to store the results in. If not given a Point will be created. * * @return {(Phaser.Geom.Point|object)} A Point object where the `x` and `y` properties are the point on the circumference. */ declare function CircumferencePoint(circle: Phaser.Geom.Circle, angle: number, out?: (Phaser.Geom.Point | object)): (Phaser.Geom.Point | object); //# sourceMappingURL=CircumferencePoint.d.ts.map