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arcade-physics

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/** * @classdesc * A Circle object. * * This is a geometry object, containing numerical values and related methods to inspect and modify them. * It is not a Game Object, in that you cannot add it to the display list, and it has no texture. * To render a Circle you should look at the capabilities of the Graphics class. * * @class Circle * @memberof Phaser.Geom * @constructor * @since 3.0.0 * * @param {number} [x=0] - The x position of the center of the circle. * @param {number} [y=0] - The y position of the center of the circle. * @param {number} [radius=0] - The radius of the circle. */ export class Circle { constructor(x: any, y: any, radius: any); /** * The geometry constant type of this object: `GEOM_CONST.CIRCLE`. * Used for fast type comparisons. * * @name Phaser.Geom.Circle#type * @type {number} * @readonly * @since 3.19.0 */ readonly type: number; /** * The x position of the center of the circle. * * @name Phaser.Geom.Circle#x * @type {number} * @default 0 * @since 3.0.0 */ x: number; /** * The y position of the center of the circle. * * @name Phaser.Geom.Circle#y * @type {number} * @default 0 * @since 3.0.0 */ y: number; /** * The internal radius of the circle. * * @name Phaser.Geom.Circle#_radius * @type {number} * @private * @since 3.0.0 */ private _radius; /** * The internal diameter of the circle. * * @name Phaser.Geom.Circle#_diameter * @type {number} * @private * @since 3.0.0 */ private _diameter; /** * Check to see if the Circle contains the given x / y coordinates. * * @method Phaser.Geom.Circle#contains * @since 3.0.0 * * @param {number} x - The x coordinate to check within the circle. * @param {number} y - The y coordinate to check within the circle. * * @return {boolean} True if the coordinates are within the circle, otherwise false. */ contains(x: number, y: number): boolean; /** * Returns a Point object containing the coordinates of a point on the circumference of the Circle * based on the given angle normalized to the range 0 to 1. I.e. a value of 0.5 will give the point * at 180 degrees around the circle. * * @method Phaser.Geom.Circle#getPoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {number} position - A value between 0 and 1, where 0 equals 0 degrees, 0.5 equals 180 degrees and 1 equals 360 around the circle. * @param {(Phaser.Geom.Point|object)} [out] - An object to store the return values in. If not given a Point object will be created. * * @return {(Phaser.Geom.Point|object)} A Point, or point-like object, containing the coordinates of the point around the circle. */ getPoint(position: number, point: any): (Phaser.Geom.Point | object); /** * Returns an array of Point objects containing the coordinates of the points around the circumference of the Circle, * based on the given quantity or stepRate values. * * @method Phaser.Geom.Circle#getPoints * @since 3.0.0 * * @generic {Phaser.Geom.Point[]} O - [output,$return] * * @param {number} quantity - The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead. * @param {number} [stepRate] - Sets the quantity by getting the circumference of the circle and dividing it by the stepRate. * @param {(array|Phaser.Geom.Point[])} [output] - An array to insert the points in to. If not provided a new array will be created. * * @return {(array|Phaser.Geom.Point[])} An array of Point objects pertaining to the points around the circumference of the circle. */ getPoints(quantity: number, stepRate?: number | undefined, output?: any[] | Phaser.Geom.Point[] | undefined): (any[] | Phaser.Geom.Point[]); /** * Returns a uniformly distributed random point from anywhere within the Circle. * * @method Phaser.Geom.Circle#getRandomPoint * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [point,$return] * * @param {(Phaser.Geom.Point|object)} [point] - A Point or point-like object to set the random `x` and `y` values in. * * @return {(Phaser.Geom.Point|object)} A Point object with the random values set in the `x` and `y` properties. */ getRandomPoint(point?: (Phaser.Geom.Point | object)): (Phaser.Geom.Point | object); /** * Sets the x, y and radius of this circle. * * @method Phaser.Geom.Circle#setTo * @since 3.0.0 * * @param {number} [x=0] - The x position of the center of the circle. * @param {number} [y=0] - The y position of the center of the circle. * @param {number} [radius=0] - The radius of the circle. * * @return {this} This Circle object. */ setTo(x?: number | undefined, y?: number | undefined, radius?: number | undefined): this; /** * Sets this Circle to be empty with a radius of zero. * Does not change its position. * * @method Phaser.Geom.Circle#setEmpty * @since 3.0.0 * * @return {this} This Circle object. */ setEmpty(): this; /** * Sets the position of this Circle. * * @method Phaser.Geom.Circle#setPosition * @since 3.0.0 * * @param {number} [x=0] - The x position of the center of the circle. * @param {number} [y=0] - The y position of the center of the circle. * * @return {this} This Circle object. */ setPosition(x?: number | undefined, y?: number | undefined): this; /** * Checks to see if the Circle is empty: has a radius of zero. * * @method Phaser.Geom.Circle#isEmpty * @since 3.0.0 * * @return {boolean} True if the Circle is empty, otherwise false. */ isEmpty(): boolean; set radius(arg: number); /** * The radius of the Circle. * * @name Phaser.Geom.Circle#radius * @type {number} * @since 3.0.0 */ get radius(): number; set diameter(arg: number); /** * The diameter of the Circle. * * @name Phaser.Geom.Circle#diameter * @type {number} * @since 3.0.0 */ get diameter(): number; set left(arg: number); /** * The left position of the Circle. * * @name Phaser.Geom.Circle#left * @type {number} * @since 3.0.0 */ get left(): number; set right(arg: number); /** * The right position of the Circle. * * @name Phaser.Geom.Circle#right * @type {number} * @since 3.0.0 */ get right(): number; set top(arg: number); /** * The top position of the Circle. * * @name Phaser.Geom.Circle#top * @type {number} * @since 3.0.0 */ get top(): number; set bottom(arg: number); /** * The bottom position of the Circle. * * @name Phaser.Geom.Circle#bottom * @type {number} * @since 3.0.0 */ get bottom(): number; } //# sourceMappingURL=Circle.d.ts.map