arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 635 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculates the area of the circle.
*
* @function Phaser.Geom.Circle.Area
* @since 3.0.0
*
* @param {Phaser.Geom.Circle} circle - The Circle to get the area of.
*
* @return {number} The area of the Circle.
*/
const Area = circle => {
return circle.radius > 0 ? Math.PI * circle.radius * circle.radius : 0;
};
exports.default = Area;
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