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apl-easy-gl

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"use strict"; var __assign = (this && this.__assign) || Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); var loadFile_1 = require("./loadFile"); var dirname_1 = require("../Util/dirname"); var gl_matrix_1 = require("gl-matrix"); var loadMtl_1 = require("./loadMtl"); var regexp = { group: /\bg\s+([^\s]+)\b/, vertex: /\bv\s+([^\s]+)\s+([^\s]+)\s+([^\s]+)\b/, texCoord: /\bvt\s+([^\s]+)\s+([^\s]+)\b/, normal: /\bvn\s+([^\s]+)\s+([^\s]+)\s+([^\s]+)\b/, triangle: /\bf\s+([^\s]+)\s+([^\s]+)\s+([^\s]+)\b/, mtllib: /\bmtllib\s+(.*)\b/, usemtl: /\busemtl\s+(.*)\b/ }; var mapIndex = function (item) { return parseInt(item, 10) - 1; }; function loadObj(url) { return __awaiter(this, void 0, void 0, function () { var urlDir, fileContents, fileLines, normals, texCoords, vertices, groups, positions, indices, currentObject, materials, vertexHash, maxX, maxY, maxZ, minX, minY, minZ, sizeX, sizeY, sizeZ, centerX, centerY, centerZ, size, downscaleFactor; var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: urlDir = dirname_1.dirname(url); return [4, loadFile_1.loadFile(url)]; case 1: fileContents = _a.sent(); fileLines = fileContents.split("\n"); normals = [], texCoords = [], vertices = [], groups = {}, positions = [], indices = []; currentObject = { indices: [] }, materials = {}, vertexHash = {}; fileLines.forEach(function (objLine) { return __awaiter(_this, void 0, void 0, function () { var matches, mtlFilename, _a, groupName, v1, v2, v3, u, v, v1, v2, v3, coordIndexes, matchIndex, maxIndex, coord, coordHash, coordIndex; return __generator(this, function (_b) { switch (_b.label) { case 0: matches = objLine.match(regexp.mtllib); if (!matches) return [3, 2]; mtlFilename = urlDir + matches[1]; _a = [{}, materials]; return [4, loadMtl_1.loadMtl(mtlFilename)]; case 1: materials = __assign.apply(void 0, _a.concat([(_b.sent())])); return [2]; case 2: matches = objLine.match(regexp.usemtl); if (matches) { currentObject.material = matches[1]; return [2]; } matches = objLine.match(regexp.group); if (matches) { groupName = matches[1]; currentObject = { name: groupName, indices: [] }; groups[groupName] = currentObject; return [2]; } matches = objLine.match(regexp.vertex); if (matches) { v1 = parseFloat(matches[1]), v2 = parseFloat(matches[2]), v3 = parseFloat(matches[3]); positions.push(gl_matrix_1.vec3.fromValues(v1, v2, v3)); return [2]; } matches = objLine.match(regexp.texCoord); if (matches) { u = parseFloat(matches[1]), v = parseFloat(matches[2]); texCoords.push(gl_matrix_1.vec2.fromValues(u, v)); return [2]; } matches = objLine.match(regexp.normal); if (matches) { v1 = parseFloat(matches[1]), v2 = parseFloat(matches[2]), v3 = parseFloat(matches[3]); normals.push(gl_matrix_1.vec3.fromValues(v1, v2, v3)); return [2]; } matches = objLine.match(regexp.triangle); if (matches) { coordIndexes = []; for (matchIndex = 1, maxIndex = Math.min(4, matches.length); matchIndex < maxIndex; matchIndex++) { coord = matches[matchIndex].split('/').map(mapIndex), coordHash = coord.join('/'); coordIndex = void 0; if (coordHash in vertexHash) { coordIndex = vertexHash[coordHash]; } else { coordIndex = vertices.push(coord) - 1; vertexHash[coordHash] = coordIndex; } coordIndexes.push(coordIndex); } currentObject.indices = currentObject.indices.concat(coordIndexes); return [2]; } return [2]; } }); }); }); vertexHash = null; maxX = Number.MIN_VALUE, maxY = Number.MIN_VALUE, maxZ = Number.MIN_VALUE, minX = Number.MAX_VALUE, minY = Number.MAX_VALUE, minZ = Number.MAX_VALUE; positions.forEach(function (pos) { maxX = Math.max(maxX, pos[0]); maxY = Math.max(maxY, pos[1]); maxZ = Math.max(maxZ, pos[2]); minX = Math.min(minX, pos[0]); minY = Math.min(minY, pos[1]); minZ = Math.min(minZ, pos[2]); }); sizeX = maxX - minX, sizeY = maxY - minY, sizeZ = maxZ - minZ, centerX = sizeX / 2 + minX, centerY = sizeY / 2 + minY, centerZ = sizeZ / 2 + minZ; positions.forEach(function (pos) { pos[0] -= centerX; pos[1] -= centerY; pos[2] -= centerZ; }); size = Math.max(sizeX, Math.max(sizeY, sizeZ)), downscaleFactor = 1 / size; positions.forEach(function (pos) { pos[0] *= downscaleFactor; pos[1] *= downscaleFactor; pos[2] *= downscaleFactor; }); return [2, { positions: positions, normals: normals, texCoords: texCoords, vertices: vertices, groups: groups, materials: materials }]; } }); }); } exports.loadObj = loadObj;