apl-easy-gl
Version:
Various easy WebGL helper functions
103 lines (102 loc) • 5.24 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
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op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
var gl_matrix_1 = require("gl-matrix");
var loadFile_1 = require("./loadFile");
var regex = {
newmtl: /\bnewmtl\s+(.*)\b/,
ambient: /\bKa\s+([^\s]+)\s+([^\s]+)\s+([^\s]+)\b/,
diffuse: /\bKd\s+([^\s]+)\s+([^\s]+)\s+([^\s]+)\b/,
specular: /\bKs\s+([^\s]+)\s+([^\s]+)\s+([^\s]+)\b/,
intensity: /\bNs\s+([^\s]+)\b/,
transparent: /\bd\s+([^\s]+)\b/,
illumination: /\billum\s+([^\s]+)\b/,
ambientMap: /\bmap_Ka\s+([^\s]+)\b/,
diffuseMap: /\bmap_Kd\s+([^\s]+)\b/,
specularMap: /\bmap_Ks\s+([^\s]+)\b/,
intensityMap: /\bmap_Ns\s+([^\s]+)\b/,
alphaMap: /\bmap_d\s+([^\s]+)\b/,
bumpMap: /\bmap_bump\s+([^\s]+)\b/
};
function assignMatchVec3(line, regexp, obj, objKey) {
var matches = line.match(regexp);
if (matches) {
obj[objKey] = gl_matrix_1.vec3.fromValues(parseFloat(matches[1]), parseFloat(matches[2]), parseFloat(matches[3]));
}
return obj;
}
function assignMatchVal(line, regexp, obj, objKey) {
var matches = line.match(regexp);
if (matches) {
obj[objKey] = matches[1];
}
return obj;
}
function loadMtl(url) {
return __awaiter(this, void 0, void 0, function () {
var fileContents, fileLines, materials, currentMaterial;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4, loadFile_1.loadFile(url)];
case 1:
fileContents = _a.sent(), fileLines = fileContents.split("\n"), materials = {};
currentMaterial = {};
fileLines.forEach(function (line) {
var matches = line.match(regex.newmtl);
if (matches) {
currentMaterial = {
name: matches[1]
};
materials[currentMaterial.name] = currentMaterial;
return;
}
['ambient', 'diffuse', 'specular'].forEach(function (name) {
assignMatchVec3(line, regex[name], currentMaterial, name);
});
[
'intensity', 'transparent', 'illumination', 'ambientMap',
'diffuseMap', 'specularMap', 'intensityMap', 'alphaMap', 'bumpMap'
].forEach(function (name) {
assignMatchVal(line, regex[name], currentMaterial, name);
});
});
return [2, materials];
}
});
});
}
exports.loadMtl = loadMtl;