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apache-arrow

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// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; import { BodyCompression } from './body-compression.js'; import { Buffer } from './buffer.js'; import { FieldNode } from './field-node.js'; /** * A data header describing the shared memory layout of a "record" or "row" * batch. Some systems call this a "row batch" internally and others a "record * batch". */ export class RecordBatch { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):RecordBatch { this.bb_pos = i; this.bb = bb; return this; } static getRootAsRecordBatch(bb:flatbuffers.ByteBuffer, obj?:RecordBatch):RecordBatch { return (obj || new RecordBatch()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsRecordBatch(bb:flatbuffers.ByteBuffer, obj?:RecordBatch):RecordBatch { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new RecordBatch()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } /** * number of records / rows. The arrays in the batch should all have this * length */ length():bigint { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0'); } /** * Nodes correspond to the pre-ordered flattened logical schema */ nodes(index: number, obj?:FieldNode):FieldNode|null { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? (obj || new FieldNode()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 16, this.bb!) : null; } nodesLength():number { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } /** * Buffers correspond to the pre-ordered flattened buffer tree * * The number of buffers appended to this list depends on the schema. For * example, most primitive arrays will have 2 buffers, 1 for the validity * bitmap and 1 for the values. For struct arrays, there will only be a * single buffer for the validity (nulls) bitmap */ buffers(index: number, obj?:Buffer):Buffer|null { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? (obj || new Buffer()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 16, this.bb!) : null; } buffersLength():number { const offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; } /** * Optional compression of the message body */ compression(obj?:BodyCompression):BodyCompression|null { const offset = this.bb!.__offset(this.bb_pos, 10); return offset ? (obj || new BodyCompression()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; } static startRecordBatch(builder:flatbuffers.Builder) { builder.startObject(4); } static addLength(builder:flatbuffers.Builder, length:bigint) { builder.addFieldInt64(0, length, BigInt('0')); } static addNodes(builder:flatbuffers.Builder, nodesOffset:flatbuffers.Offset) { builder.addFieldOffset(1, nodesOffset, 0); } static startNodesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(16, numElems, 8); } static addBuffers(builder:flatbuffers.Builder, buffersOffset:flatbuffers.Offset) { builder.addFieldOffset(2, buffersOffset, 0); } static startBuffersVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(16, numElems, 8); } static addCompression(builder:flatbuffers.Builder, compressionOffset:flatbuffers.Offset) { builder.addFieldOffset(3, compressionOffset, 0); } static endRecordBatch(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } }