apache-arrow
Version:
Apache Arrow columnar in-memory format
115 lines (93 loc) • 3.72 kB
text/typescript
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { BodyCompression } from './body-compression.js';
import { Buffer } from './buffer.js';
import { FieldNode } from './field-node.js';
/**
* A data header describing the shared memory layout of a "record" or "row"
* batch. Some systems call this a "row batch" internally and others a "record
* batch".
*/
export class RecordBatch {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):RecordBatch {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsRecordBatch(bb:flatbuffers.ByteBuffer, obj?:RecordBatch):RecordBatch {
return (obj || new RecordBatch()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsRecordBatch(bb:flatbuffers.ByteBuffer, obj?:RecordBatch):RecordBatch {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new RecordBatch()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
/**
* number of records / rows. The arrays in the batch should all have this
* length
*/
length():bigint {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
}
/**
* Nodes correspond to the pre-ordered flattened logical schema
*/
nodes(index: number, obj?:FieldNode):FieldNode|null {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? (obj || new FieldNode()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 16, this.bb!) : null;
}
nodesLength():number {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
/**
* Buffers correspond to the pre-ordered flattened buffer tree
*
* The number of buffers appended to this list depends on the schema. For
* example, most primitive arrays will have 2 buffers, 1 for the validity
* bitmap and 1 for the values. For struct arrays, there will only be a
* single buffer for the validity (nulls) bitmap
*/
buffers(index: number, obj?:Buffer):Buffer|null {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? (obj || new Buffer()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 16, this.bb!) : null;
}
buffersLength():number {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
/**
* Optional compression of the message body
*/
compression(obj?:BodyCompression):BodyCompression|null {
const offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? (obj || new BodyCompression()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
}
static startRecordBatch(builder:flatbuffers.Builder) {
builder.startObject(4);
}
static addLength(builder:flatbuffers.Builder, length:bigint) {
builder.addFieldInt64(0, length, BigInt('0'));
}
static addNodes(builder:flatbuffers.Builder, nodesOffset:flatbuffers.Offset) {
builder.addFieldOffset(1, nodesOffset, 0);
}
static startNodesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(16, numElems, 8);
}
static addBuffers(builder:flatbuffers.Builder, buffersOffset:flatbuffers.Offset) {
builder.addFieldOffset(2, buffersOffset, 0);
}
static startBuffersVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(16, numElems, 8);
}
static addCompression(builder:flatbuffers.Builder, compressionOffset:flatbuffers.Offset) {
builder.addFieldOffset(3, compressionOffset, 0);
}
static endRecordBatch(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
}