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apache-arrow

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// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; import { BodyCompressionMethod } from './body-compression-method.js'; import { CompressionType } from './compression-type.js'; /** * Optional compression for the memory buffers constituting IPC message * bodies. Intended for use with RecordBatch but could be used for other * message types */ export class BodyCompression { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):BodyCompression { this.bb_pos = i; this.bb = bb; return this; } static getRootAsBodyCompression(bb:flatbuffers.ByteBuffer, obj?:BodyCompression):BodyCompression { return (obj || new BodyCompression()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } static getSizePrefixedRootAsBodyCompression(bb:flatbuffers.ByteBuffer, obj?:BodyCompression):BodyCompression { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new BodyCompression()).__init(bb.readInt32(bb.position()) + bb.position(), bb); } /** * Compressor library. * For LZ4_FRAME, each compressed buffer must consist of a single frame. */ codec():CompressionType { const offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readInt8(this.bb_pos + offset) : CompressionType.LZ4_FRAME; } /** * Indicates the way the record batch body was compressed */ method():BodyCompressionMethod { const offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readInt8(this.bb_pos + offset) : BodyCompressionMethod.BUFFER; } static startBodyCompression(builder:flatbuffers.Builder) { builder.startObject(2); } static addCodec(builder:flatbuffers.Builder, codec:CompressionType) { builder.addFieldInt8(0, codec, CompressionType.LZ4_FRAME); } static addMethod(builder:flatbuffers.Builder, method:BodyCompressionMethod) { builder.addFieldInt8(1, method, BodyCompressionMethod.BUFFER); } static endBodyCompression(builder:flatbuffers.Builder):flatbuffers.Offset { const offset = builder.endObject(); return offset; } static createBodyCompression(builder:flatbuffers.Builder, codec:CompressionType, method:BodyCompressionMethod):flatbuffers.Offset { BodyCompression.startBodyCompression(builder); BodyCompression.addCodec(builder, codec); BodyCompression.addMethod(builder, method); return BodyCompression.endBodyCompression(builder); } }