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"use strict"; // Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. Object.defineProperty(exports, "__esModule", { value: true }); exports.VectorAssembler = void 0; const vector_js_1 = require("../vector.js"); const visitor_js_1 = require("../visitor.js"); const enum_js_1 = require("../enum.js"); const recordbatch_js_1 = require("../recordbatch.js"); const buffer_js_1 = require("../util/buffer.js"); const bit_js_1 = require("../util/bit.js"); const message_js_1 = require("../ipc/metadata/message.js"); const type_js_1 = require("../type.js"); /** @ignore */ class VectorAssembler extends visitor_js_1.Visitor { constructor() { super(); this._byteLength = 0; this._nodes = []; this._buffers = []; this._bufferRegions = []; } /** @nocollapse */ static assemble(...args) { const unwrap = (nodes) => nodes.flatMap((node) => Array.isArray(node) ? unwrap(node) : (node instanceof recordbatch_js_1.RecordBatch) ? node.data.children : node.data); const assembler = new VectorAssembler(); assembler.visitMany(unwrap(args)); return assembler; } visit(data) { if (data instanceof vector_js_1.Vector) { this.visitMany(data.data); return this; } const { type } = data; if (!type_js_1.DataType.isDictionary(type)) { const { length, nullCount } = data; if (length > 2147483647) { /* istanbul ignore next */ throw new RangeError('Cannot write arrays larger than 2^31 - 1 in length'); } if (!type_js_1.DataType.isNull(type)) { addBuffer.call(this, nullCount <= 0 ? new Uint8Array(0) // placeholder validity buffer : (0, bit_js_1.truncateBitmap)(data.offset, length, data.nullBitmap)); } this.nodes.push(new message_js_1.FieldNode(length, nullCount)); } return super.visit(data); } visitNull(_null) { return this; } visitDictionary(data) { // Assemble the indices here, Dictionary assembled separately. return this.visit(data.clone(data.type.indices)); } get nodes() { return this._nodes; } get buffers() { return this._buffers; } get byteLength() { return this._byteLength; } get bufferRegions() { return this._bufferRegions; } } exports.VectorAssembler = VectorAssembler; /** @ignore */ function addBuffer(values) { const byteLength = (values.byteLength + 7) & ~7; // Round up to a multiple of 8 this.buffers.push(values); this.bufferRegions.push(new message_js_1.BufferRegion(this._byteLength, byteLength)); this._byteLength += byteLength; return this; } /** @ignore */ function assembleUnion(data) { const { type, length, typeIds, valueOffsets } = data; // All Union Vectors have a typeIds buffer addBuffer.call(this, typeIds); // If this is a Sparse Union, treat it like all other Nested types if (type.mode === enum_js_1.UnionMode.Sparse) { return assembleNestedVector.call(this, data); } else if (type.mode === enum_js_1.UnionMode.Dense) { // If this is a Dense Union, add the valueOffsets buffer and potentially slice the children if (data.offset <= 0) { // If the Vector hasn't been sliced, write the existing valueOffsets addBuffer.call(this, valueOffsets); // We can treat this like all other Nested types return assembleNestedVector.call(this, data); } else { // A sliced Dense Union is an unpleasant case. Because the offsets are different for // each child vector, we need to "rebase" the valueOffsets for each child // Union typeIds are not necessary 0-indexed const maxChildTypeId = typeIds.reduce((x, y) => Math.max(x, y), typeIds[0]); const childLengths = new Int32Array(maxChildTypeId + 1); // Set all to -1 to indicate that we haven't observed a first occurrence of a particular child yet const childOffsets = new Int32Array(maxChildTypeId + 1).fill(-1); const shiftedOffsets = new Int32Array(length); // If we have a non-zero offset, then the value offsets do not start at // zero. We must a) create a new offsets array with shifted offsets and // b) slice the values array accordingly const unshiftedOffsets = (0, buffer_js_1.rebaseValueOffsets)(-valueOffsets[0], length, valueOffsets); for (let typeId, shift, index = -1; ++index < length;) { if ((shift = childOffsets[typeId = typeIds[index]]) === -1) { shift = childOffsets[typeId] = unshiftedOffsets[typeId]; } shiftedOffsets[index] = unshiftedOffsets[index] - shift; ++childLengths[typeId]; } addBuffer.call(this, shiftedOffsets); // Slice and visit children accordingly for (let child, childIndex = -1, numChildren = type.children.length; ++childIndex < numChildren;) { if (child = data.children[childIndex]) { const typeId = type.typeIds[childIndex]; const childLength = Math.min(length, childLengths[typeId]); this.visit(child.slice(childOffsets[typeId], childLength)); } } } } return this; } /** @ignore */ function assembleBoolVector(data) { // Bool vector is a special case of FlatVector, as its data buffer needs to stay packed let values; if (data.nullCount >= data.length) { // If all values are null, just insert a placeholder empty data buffer (fastest path) return addBuffer.call(this, new Uint8Array(0)); } else if ((values = data.values) instanceof Uint8Array) { // If values is already a Uint8Array, slice the bitmap (fast path) return addBuffer.call(this, (0, bit_js_1.truncateBitmap)(data.offset, data.length, values)); } // Otherwise if the underlying data *isn't* a Uint8Array, enumerate the // values as bools and re-pack them into a Uint8Array. This code isn't // reachable unless you're trying to manipulate the Data internals, // we're only doing this for safety. /* istanbul ignore next */ return addBuffer.call(this, (0, bit_js_1.packBools)(data.values)); } /** @ignore */ function assembleFlatVector(data) { return addBuffer.call(this, data.values.subarray(0, data.length * data.stride)); } /** @ignore */ function assembleFlatListVector(data) { const { length, values, valueOffsets } = data; const firstOffset = valueOffsets[0]; const lastOffset = valueOffsets[length]; const byteLength = Math.min(lastOffset - firstOffset, values.byteLength - firstOffset); // Push in the order FlatList types read their buffers addBuffer.call(this, (0, buffer_js_1.rebaseValueOffsets)(-valueOffsets[0], length, valueOffsets)); // valueOffsets buffer first addBuffer.call(this, values.subarray(firstOffset, firstOffset + byteLength)); // sliced values buffer second return this; } /** @ignore */ function assembleListVector(data) { const { length, valueOffsets } = data; // If we have valueOffsets (MapVector, ListVector), push that buffer first if (valueOffsets) { addBuffer.call(this, (0, buffer_js_1.rebaseValueOffsets)(valueOffsets[0], length, valueOffsets)); } // Then insert the List's values child return this.visit(data.children[0]); } /** @ignore */ function assembleNestedVector(data) { return this.visitMany(data.type.children.map((_, i) => data.children[i]).filter(Boolean))[0]; } VectorAssembler.prototype.visitBool = assembleBoolVector; VectorAssembler.prototype.visitInt = assembleFlatVector; VectorAssembler.prototype.visitFloat = assembleFlatVector; VectorAssembler.prototype.visitUtf8 = assembleFlatListVector; VectorAssembler.prototype.visitBinary = assembleFlatListVector; VectorAssembler.prototype.visitFixedSizeBinary = assembleFlatVector; VectorAssembler.prototype.visitDate = assembleFlatVector; VectorAssembler.prototype.visitTimestamp = assembleFlatVector; VectorAssembler.prototype.visitTime = assembleFlatVector; VectorAssembler.prototype.visitDecimal = assembleFlatVector; VectorAssembler.prototype.visitList = assembleListVector; VectorAssembler.prototype.visitStruct = assembleNestedVector; VectorAssembler.prototype.visitUnion = assembleUnion; VectorAssembler.prototype.visitInterval = assembleFlatVector; VectorAssembler.prototype.visitFixedSizeList = assembleListVector; VectorAssembler.prototype.visitMap = assembleListVector; //# sourceMappingURL=vectorassembler.js.map