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ao-shader

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Ambient occlusion capable shader for ao-mesher

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{ "name": "ao-shader", "version": "0.3.0", "description": "Ambient occlusion capable shader for ao-mesher", "main": "aoshader.js", "directories": { "example": "example" }, "dependencies": { "gl-shader": "~0.0.5", "brfs": "~0.0.5" }, "devDependencies": { "ao-mesher": "~0.2.4", "ndarray": "~1.0.1", "gl-matrix": "~2.0.0", "gl-vao": "0.0.2", "gl-buffer": "~0.1.0", "gl-now": "~0.0.4", "ndarray-fill": "~0.1.0", "ndarray-ops": "~1.1.0", "gl-texture2d": "~0.1.1", "gl-tile-map": "~0.3.0", "game-shell-orbit-camera": "~0.0.0", "isabella-texture-pack": "~0.0.1" }, "scripts": { "test": "echo \"Error: no test specified\" && exit 1" }, "repository": { "type": "git", "url": "git://github.com/mikolalysenko/ao-shader.git" }, "keywords": [ "voxel", "ambient", "occlusion", "shader", "webgl", "ndarray" ], "author": "Mikola Lysenko", "license": "MIT", "readmeFilename": "README.md", "gitHead": "bd6942f9ae72bb48829272daf70233e622dd5e3b", "bugs": { "url": "https://github.com/mikolalysenko/ao-shader/issues" }, "browserify": { "transform": "brfs" } }