antlr4ts
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ANTLR 4 runtime for JavaScript written in Typescript
56 lines • 2.58 kB
JavaScript
;
/*!
* Copyright 2016 The ANTLR Project. All rights reserved.
* Licensed under the BSD-3-Clause license. See LICENSE file in the project root for license information.
*/
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.StarLoopEntryState = void 0;
// ConvertTo-TS run at 2016-10-04T11:26:37.7099201-07:00
const ATNStateType_1 = require("./ATNStateType");
const BitSet_1 = require("../misc/BitSet");
const DecisionState_1 = require("./DecisionState");
const Decorators_1 = require("../Decorators");
class StarLoopEntryState extends DecisionState_1.DecisionState {
constructor() {
super(...arguments);
/**
* Indicates whether this state can benefit from a precedence DFA during SLL
* decision making.
*
* This is a computed property that is calculated during ATN deserialization
* and stored for use in {@link ParserATNSimulator} and
* {@link ParserInterpreter}.
*
* @see `DFA.isPrecedenceDfa`
*/
this.precedenceRuleDecision = false;
/**
* For precedence decisions, this set marks states *S* which have all
* of the following characteristics:
*
* * One or more invocation sites of the current rule returns to
* *S*.
* * The closure from *S* includes the current decision without
* passing through any rule invocations or stepping out of the current
* rule.
*
* This field is not used when {@link #precedenceRuleDecision} is
* `false`.
*/
this.precedenceLoopbackStates = new BitSet_1.BitSet();
}
get stateType() {
return ATNStateType_1.ATNStateType.STAR_LOOP_ENTRY;
}
}
__decorate([
Decorators_1.Override
], StarLoopEntryState.prototype, "stateType", null);
exports.StarLoopEntryState = StarLoopEntryState;
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