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antlr4ts

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ANTLR 4 runtime for JavaScript written in Typescript

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/*! * Copyright 2016 The ANTLR Project. All rights reserved. * Licensed under the BSD-3-Clause license. See LICENSE file in the project root for license information. */ import { CodePointCharStream } from "./CodePointCharStream"; /** This class represents the primary interface for creating {@link CharStream}s * from a variety of sources as of 4.7. The motivation was to support * Unicode code points > U+FFFF. {@link ANTLRInputStream} and * {@link ANTLRFileStream} are now deprecated in favor of the streams created * by this interface. * * DEPRECATED: {@code new ANTLRFileStream("myinputfile")} * NEW: {@code CharStreams.fromFileName("myinputfile")} * * WARNING: If you use both the deprecated and the new streams, you will see * a nontrivial performance degradation. This speed hit is because the * {@link Lexer}'s internal code goes from a monomorphic to megamorphic * dynamic dispatch to get characters from the input stream. Java's * on-the-fly compiler (JIT) is unable to perform the same optimizations * so stick with either the old or the new streams, if performance is * a primary concern. See the extreme debugging and spelunking * needed to identify this issue in our timing rig: * * https://github.com/antlr/antlr4/pull/1781 * * The ANTLR character streams still buffer all the input when you create * the stream, as they have done for ~20 years. If you need unbuffered * access, please note that it becomes challenging to create * parse trees. The parse tree has to point to tokens which will either * point into a stale location in an unbuffered stream or you have to copy * the characters out of the buffer into the token. That defeats the purpose * of unbuffered input. Per the ANTLR book, unbuffered streams are primarily * useful for processing infinite streams *during the parse.* * * The new streams also use 8-bit buffers when possible so this new * interface supports character streams that use half as much memory * as the old {@link ANTLRFileStream}, which assumed 16-bit characters. * * A big shout out to Ben Hamilton (github bhamiltoncx) for his superhuman * efforts across all targets to get true Unicode 3.1 support for U+10FFFF. * * @since 4.7 */ export declare namespace CharStreams { /** * Creates a {@link CharStream} given a {@link String}. */ function fromString(s: string): CodePointCharStream; /** * Creates a {@link CharStream} given a {@link String} and the {@code sourceName} * from which it came. */ function fromString(s: string, sourceName: string): CodePointCharStream; }