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antlr4ng

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Alternative JavaScript/TypeScript runtime for ANTLR4

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var __defProp = Object.defineProperty; var __name = (target, value) => __defProp(target, "name", { value, configurable: true }); // src/atn/ATNState.ts var ATNState = class _ATNState { static { __name(this, "ATNState"); } static INVALID_STATE_NUMBER = -1; static INVALID_TYPE = 0; static BASIC = 1; static RULE_START = 2; static BLOCK_START = 3; static PLUS_BLOCK_START = 4; static STAR_BLOCK_START = 5; static TOKEN_START = 6; static RULE_STOP = 7; static BLOCK_END = 8; static STAR_LOOP_BACK = 9; static STAR_LOOP_ENTRY = 10; static PLUS_LOOP_BACK = 11; static LOOP_END = 12; static stateType = _ATNState.INVALID_STATE_NUMBER; stateNumber = 0; ruleIndex = 0; // at runtime, we don't have Rule objects epsilonOnlyTransitions = false; /** Used to cache lookahead during parsing, not used during construction */ nextTokenWithinRule; /** Track the transitions emanating from this ATN state. */ transitions = []; hashCode() { return this.stateNumber; } equals(other) { return this.stateNumber === other.stateNumber; } toString() { return `${this.stateNumber}`; } addTransitionAtIndex(index, transition) { if (this.transitions.length === 0) { this.epsilonOnlyTransitions = transition.isEpsilon; } else if (this.epsilonOnlyTransitions !== transition.isEpsilon) { this.epsilonOnlyTransitions = false; } this.transitions.splice(index, 1, transition); } addTransition(transition) { if (this.transitions.length === 0) { this.epsilonOnlyTransitions = transition.isEpsilon; } else if (this.epsilonOnlyTransitions !== transition.isEpsilon) { this.epsilonOnlyTransitions = false; } this.transitions.push(transition); } setTransition(i, e) { this.transitions.splice(i, 1, e); } removeTransition(index) { const t = this.transitions.splice(index, 1); return t[0]; } }; // src/atn/DecisionState.ts var DecisionState = class extends ATNState { static { __name(this, "DecisionState"); } decision = -1; nonGreedy = false; }; // src/atn/BlockStartState.ts var BlockStartState = class extends DecisionState { static { __name(this, "BlockStartState"); } endState; }; // src/atn/BasicBlockStartState.ts var BasicBlockStartState = class extends BlockStartState { static { __name(this, "BasicBlockStartState"); } static stateType = ATNState.BLOCK_START; }; export { BasicBlockStartState };